14 research outputs found
Emergent realities for social wellbeing : environmental, spatial and social pathways
The subject of Space is often perceived as abstract. Yet, our communications infrastructure, navigation on land, sea and air, surveillance, border control and security, agriculture, meteorological observation, monitoring of natural disasters and early warning systems all rely on Space. Furthermore, the understanding of our planet, the solar system and beyond through space science, all rely on investment in the space sector. Space is not a luxury, but it is indeed essential for our daily lives.peer-reviewe
Stratified Space Learning: Reconstructing Embedded Graphs
Many data-rich industries are interested in the efficient discovery and
modelling of structures underlying large data sets, as it allows for the fast
triage and dimension reduction of large volumes of data embedded in high
dimensional spaces. The modelling of these underlying structures is also
beneficial for the creation of simulated data that better represents real data.
In particular, for systems testing in cases where the use of real data streams
might prove impractical or otherwise undesirable. We seek to discover and model
the structure by combining methods from topological data analysis with
numerical modelling. As a first step in combining these two areas, we examine
the recovery of the abstract graph structure, and model a linear embedding
given only a noisy point cloud sample of .Comment: 7 pages, 3 figures, accepted for MODSIM 2019 conferenc
Separation kernel robustness testing : the xtratum case study
With time and space partitioned architectures becoming increasingly appealing to the European space sector, the dependability of separation kernel technology is a key factor to its applicability in European Space Agency projects. This paper explores the potential of the data type fault model, which injects faults through the Application Program Interface, in separation kernel robustness testing. This fault injection methodology has been tailored to investigate its relevance in uncovering vulnerabilities within separation kernels and potentially contributing towards fault removal campaigns within this domain. This is demonstrated through a robustness testing case study of the XtratuM separation kernel for SPARC LEON3 processors. The robustness campaign exposed a number of vulnerabilities in XtratuM, exhibiting the potential benefits of using such a methodology for the robustness assessment of separation kernels.peer-reviewe
Create digital games for education : dame design as a teaching methodology
Besides the pure application of serious games as tools for knowledge transfer, a further trend has
been observed in the last few years: The creation of games as an opportunity to gain practical
experience and thereby also build up valuable knowledge. In this context several approaches are
possible, such as using paper prototyping, game maker tools like Scratch, RPG-Maker, Construct 3 or
Game Maker Studio 2, and the application of actual game engines like Unity. This contribution aims to
discuss the possibility of creating games in a very specific, predefined genre using game maker tools
that have been especially developed for use in an educational context and therefore offer didactic
guidance. The Game Creator Tool which was developed as part of the Erasmus+ project Create
Digital Games for Education (CDG4E) is presented in more depth. Using this tool, one can create
decision card games inspired by the mobile game bestseller "Reigns". Within the project, the
consortium created educational games in different areas such as fake news prevention and STEM
education. In addition to these ready-made games, another focus was placed on using the tool itself
as a teaching technique, for example to create games on a specific topic with school classes or within
youth work, but also as an instrument for setting up dedicated "game jams". This contribution reports
on the advantages and drawbacks of creating the tool itself by analysing qualitative and quantitative
data gathered during the iterative design process of the Game Creator.peer-reviewe
Create Digital Games for Education: Game Design as a Teaching Methodology
Besides the pure application of serious games as tools for knowledge transfer, a further trend has been observed in the last few years: The creation of games as an opportunity to gain practical experience and thereby also build up valuable knowledge. In this context several approaches are possible, such as using paper prototyping, applying Game-Maker tools like Scratch, RPG-Maker, Construct 3 or Game Maker Studio 2, next to the option to use actual game engines like Unity. This contribution aims to discuss the possibility of creating games in a very specific, predefined genre using Game Maker tools that have been especially developed for use in an educational context and therefore offer didactic guidance. The Game Creator tool which was developed as part of the Erasmus+ project Create Digital Games for Education (CDG4E) is presented in more depth. With this tool you can create decision card games inspired by the mobile game bestseller "Reigns". Within the project, the consortium created educational games in different areas such as fake news prevention and STEM education. In addition to these ready-made games, another focus was placed on using the tool itself as a teaching technique, for example to create games on a specific topic with school classes or within youth work, but also as an instrument for setting up dedicated "game jams". This contribution reports on the advantages and drawbacks of creating the tool itself by analyzing qualitative and quantitative data gathered during the iterative design process of the Game Creator
Climate Change and Recreational Fishing: implications of climate change for recreational fishers and the recreational fishing industry
This report is the first national perspective of the implications of climate change on recreational fisheries and the recreational fishing industry providing a platform for further discussion of the ecological impact on species and evaluation of adaptation and mitigation options.\ud
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Highlighted that, with climate change will come increasing climate variability and stressors such as changing sea level, it is recognised that everything we can do to ensure resilience of fish populations is essential.\ud
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Highlighted the need for monitoring to focus on data that can be used to better predict the future, especially in the areas of recruitment and recording species outside their normal range. These are areas where recreational fishers can play a role in data collection.\ud
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Recognition of the need for greater flexibility and responsiveness in fisheries management and to move to a whole of stock management approach as climate change alters the dynamics and distribution of fish stocks.\ud
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Recognition that understanding and mitigating the impacts of climate change on recreational fishing has some important human dimensions, such as understanding the choices fishers make in response to climate change and the flow‐on effects of these choices